Recap – Intel Buzz Workshop Paris 2017

Moments after 9 pm on Saturday night, the Intel Buzz Workshop Paris 2017 closed its doors to over 180+ game developers, designers, creatives and game marketers after a very eventful day.

Antoine Alfero from Intel opened up the conference and explained what Intel are doing for Game Developers and presented the exciting Intel NUC Skull Canyon (i7 processor!) to be won by 3 lucky winners throughout the event.

Jason VandenBerghe brought on his A-game in the inspiring Keynote talk where he explained how to lead a team throughout the creation process of a new game: For Honor and How To Make an Impactful Pitch.

Mathieu Bourgain from Ankama gaming studio then treated us with a talk around achievements and how to keep gamers motivated throughout the game.

Next, the 180 participants ran upstairs to enjoy a complimentary meal of hot dogs & crisps, whereafter they attended more talks and/or prepared for their pitches.


From 2 pm onwards, our speakers indulged in the activity Intel Buzz Workshops are famous for: the office hours. All afternoon, participants were able to have 20-minute 1-one-1 sessions with their speaker of choice. The limited spaces filled up very quick!

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Our next top-class speaker flew in from the U.S. for the workshop, Rhys Dekle, whose talk was around a business-focused topic: how to get acquired?

Just before that, 11 developers pitched their games in a whizzing 1-minute demonstration in order to encourage spectators to try out their game on the top floor of the venue.

Elizabeth Maler, from Accidental Queens, powered up the audience thanks to her bright pink hair and her very interesting talk, “A Normal Lost Phone: De La Global Game Jam Au Jeu Commercialisé”.

To finish the intense day of talks, Stephane Euthine from France E-Sport explained how to conceive an e-sport game, then led a 4-speaker panel debating on, “What are the keys to the success of an e-sport game?”


By then it was almost 6 pm and nothing but fun was left for the « Buzzers » to finish the day. Another batch of developers presented their games in the 1-minute pitch session. You could feel the audience were eager to try out the newly developed games; although, a fair chunk of the audience had already jumped the gun by trying out the games earlier in the day.

A packed Developer Showcase room, free pizzas, no-more-than-one beer and lots of networking was the closing picture for the Intel Buzz Workshop 2017. If the venue had not closed at 9 pm, a majority of the people would have stayed around longer to network and play games.

We sincerely hope you enjoyed this event as much as we did. We’ll be back soon with another Intel Buzz– stay tuned for the location. We sure hope to see another packed venue as the Paris edition. This day could not have turned out as successful without all of the amazing speakers, developers, partners, and helpers. Special, special thanks to:

DUEL VR: Michael Liebe
FILL IT: Rémi Leblanc
ENIGMBOX: Benoit Freslon
SKYBOLT ZACK: Maxime Jehenne
FLUFFY FALL: Bastien Stefani
GÔN: Hugo de Yrigoyen
HÉRITAGE: Samuel Lepoil
FIAT LUX: Dan Lavictoire
GOLDEN PANIC: Amélie Benard
VIVE LE ROI: Sylvain Seccia
WORKING TITLE: Elizabeth Maler
FEED TWIP: Vincent Péquignot
IMPULSIV: Gregory Chicoine
CRASHY CARS: Nicolas Dufort
DREAMZ: Thibault Louis-Lucas
A SWEET JOURNEY: Paul-Emile Le Reun
FINDING PAZTEC: Swann Martinez
A PLANET OF MINE: Vincent Coutouly
KOURANDERO: Laurent Hachet
MELUDIA MELODY: Bastien Sannac
TINY CLUSTERS: Thibaut Mereu
ALTERO: Sergio Schiavo
SIMPLE LIFE: Teresa Henning

  • The Pan Piper: The venue was beautiful and very nicely set up into two spaces. Great venue, great team, great spirit– thank you!

Big congrats to the 3 winners of the day, who each went home with a brand new Intel Nuc, lucky boys!

  • Michael Liebe, who won the prize for most popular game on the Developer Showcase: Duel VR;
  • Benoît Freslon, who won the Twitter Challenge with the photo below of ducks conversing;
  • Dan Lavictoire, who won the lucky draw!


Check out the day in French on our Storify.

This entry was posted in Challenge, gamedev, Intel, Uncategorized, virtual reality, Workshop and tagged , , , , , . Bookmark the permalink.

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