The annual Intel® Buzz Workshop in SF have had a great response from participants. Here is the recap of the workshop.
On June 25, the workshop received more than 150 attendees at the gorgeous Terra Gallery in San Francisco. There was real high energy among the crowd and great discussions with the speakers on various topics in the gaming industry.
Big thanks to our judges who gave great presentations at the Buzz Workshop SF.
Welcome, Intro & Keynote
Speaker: Lee Machen
Panel: Computer Graphics and their Impact on Gaming
Speaker: Jon Peddie
Panel: Ladies of Design: All-Star Design Discussion Panel
Speakers: Danielle Swank, Jane Ng, Lauren Cason, My N. Tran, Anna Kipnis
Moderator: Danielle Deibler
Panel: Fireside Chat – Laserlife Powered by RealSense: A Q&A with
Speakers: Alex Neuse & Matt Hickman
Panel: The Future of Gaming Panel
Speakers: Jonathan Blow, Susan O’Connor, Greg Kasavin, Amy Hennig
Moderator: Alex Wilmer
Panel: How Direct3D is Driving Games from Casual to AAA
Speaker: Chas Boyd
Panel: Creative Directing: Tips for directing the art, audio and story in your game
Speaker: Tim Keenan
Panel: Developer Tools: Making Good Games into Great Games with Intel® INDE Graphics Performance Analyzers
Speaker: Matthew Fife
Panel: Multi-Platform Asset Automation for Fun and Profit
Speaker: Zac Litton
Panel: eSports Nunchucks: Competition Overview & Tactics
Speaker: Robb Chiarini
After great discussions on varies topics in gaming, the fun was just getting started at the Buzz SF! There were 17 indie game demos and 5 winners were selected!
1st Place: Bazaar
2nd Place – Block’hood
3rd Place – Duskers
4th Place – Battle Group 2
5th Place – Gunpowder
Congratulations to all the winners!
Other project demos include:
BlitzKeep, Number the Stars, Armed and Gelatinous, War of Life, Story of my Life, Hero, Trial by Viking, Pigu’s Polar Puzzle Pandemonium, IMVU Heirloom, Race for the Stars, Shop Heroes, Head of the Order.
Check out our flickr album for more pics!