The Intel® Buzz Workshop made a stop over in Montreal, QC on Tuesday, January 26, for its first workshop of the 2016 season. Game Developers from the Montreal area showed up
in great numbers to grab some Intel swag, eat
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some delicious food, and of course, hear from an amazing lineup of speakers, and panels
The morning kicked off with an exciting, passionate keynote address delivered by Patrice Désilets, Cofounder & Creative Director at Panache Digital Games, and the creative lead for 2007′s Assassin’s Creed and its 2009 sequel Assassin’s Creed II.
His address, titled “30 Creative Words for a game developer,” touched on important key-words to keep in mind when creating games, and absolutely inspired the entire audience of developers and designers.
Following Patrices’ keynote, we transitioned into our first, highly anticipated discussion panel, “How to Launch and Fund Games.” Panelists Tanya Short (Kitfox Games), Guillaume Provost (Compulsion Games), Saleem Dabbous (KO_OP) and moderator Jason Della Rocca (Execution Labs) discussed their many experiences in raising funds for their own ventures, and how they eventually brought those games to launch – Lots of great tips delivered!
After lunch, the audience got to listen to Geoffrey Douglas (Intel®), and his discussion on how the Intel® RealSense camera is creating deeper immersive experiences for gamers, and Corey Johnson (Unity) who explained new and innovative ways for developers to develop games using Unity3D.
Derek Elliott (Execution Labs) asked this important question of the audience: Are you Making the Right Game? In posing this important question, he explained the best practices to consider when creating a Vision Blueprint for your game. Brandon Blair (Intel®) then took the stage, and discussed how developers can turn good games into great ones with Intel’s® INDE Graphic Performance Analyzers.
Lastly, after a great day of discussions, came the time for our final, amazing discussion
panel. Speakers Ashley Fairweather (Playtika), Tuuli Saarinen (Playtika), May Ling (Warner Bros Games-Montreal), Aleissia Laidacker (Ubisoft) and moderator Sofi Lamont-Cardinal (Borealys Games), discussed ways in which developers can empower player exploration and experimentation. From their vast experiences in the industry, and their passion for game development, this panel was a great way to wrap up the workshop, and transition into IGDA’s Demo Night!
Thank you to everyone who came out to the Intel® Buzz Workshop – The Montreal developer community was so welcoming, and we can’t wait to head back again!