Last year, London played host to the third installment of the Intel Buzz Workshop– an international conference which gathers the brightest minds of the gaming world. Participants had the opportunity to hear industry professionals talk about current innovations in the gaming market, book one-on-one sessions with any of the 15 speakers for guidance, and demo their projects in the Developer Showcase.
Held at the etc.venues Fenchurch Street location in the heart of London’s Financial District, the conference brought together over 200 UK-based indie game developers, designers, programmers, and enthusiasts with the aim to share knowledge and talk about the challenges one can encounter while developing games.
A record-breaking edition, the Intel® Buzz Workshop London was sold out one week before doors opened. Upon arriving, the first participants made sure to sign up for “Office Hours” with the speaker of their choosing; this was a chance to meet privately with some of the industry’s leading professionals to discuss any of the issues they might face while bringing their game to the market, in their career development, or even in their coding style. According to many attendees, the ”Office Hours” together with its intimate setting, are what sets the Buzz Workshop apart from other conferences around the world, and are reason enough to attend the conference.
It was then time for the main event– the talks and the panel discussions. The keynote speaker, Ed Fries – Co-founder of the Xbox Project and Microsoft Game Studios – inspired everyone as he recounted his history in games and tied it to the major events in gaming over time, while also discussing diversity, game preservation, and games as an art form. After the panel discussion, Having Fun and Keeping the Lights on: How to Design Great Games, While Keeping Your Business Afloat – a lively and pretty funny discussion – followed the Virtual Reality sessions, where attendees used cardboard goggles to experience some of the most cutting-edge VR technology on the market; powered by Intel Real Sense. Ending the afternoon with a bang were discussions from: Leigh Davies, Senior Graphics Engineer at Intel; Will Eastcott, CEO & Co-founder of PlayCanvas; Nandkishor Sonar, Software Application Engineer at Intel; Penka Kouneva, renowned Game Music Composer; and Kate Edwards, Executive Director of IGDA.
Finally, in the spirit of game play, the final session of the conference focused on the participants’ work in the Developer Showcase. The 14 finalists were able to present their work to the entire conference, demonstrate their game, and troubleshoot with bonafide gaming gurus. Attendees were invited to play each of the games and vote for their favorite. The winner of the best game in the developer showcase got to go home with their very own Gigabyte GB-BSI7H-6500! In addition to this high-tech prize, participants received fantastic door prizes like a Microsoft Cardboard VR Kit, a deliciously catered breakfast and lunch, and happy hour. It truly was the event of the season for gaming gurus all over the UK!
Intel is gearing up for their third edition of the Intel® Buzz Workshop in London, and it’s shaping out to be the most innovative and fun conference yet! For more information and to register, visit the event’s website.